WEBVTT

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Somebody once told you that i
is the square root of minus one,

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that no such number really exists,
and that you should use it anyway.

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That is a miserable way to meet it.

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So let us start again from multiplication,
and find out what i actually is.

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Here is the number line,
and here is the number two.

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Everything in this lecture
comes out of one small question.

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What does multiplying actually
do to a point sitting on this line?

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Multiply by three,
and the point slides out to six.

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It is further from zero, and it
is still pointing the same way.

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Multiplying by a positive
number is a stretch.

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Now multiply by minus one.

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The point does not stretch at all.

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It swings straight through zero
and comes to rest on the other side,

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exactly as far out as it was.

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That is not a stretch.

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That is a turn.

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A half turn, about zero.

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And that is where the
schoolbook rule comes from.

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Two negatives make a positive because a
half turn, followed by another half turn,

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brings you back where you started.

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But a line is a cramped place to turn in.

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Everything on it can only do two
things: point right, or point left.

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Nothing, and half a turn.

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There is no room on a line
for anything in between.

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Which lets us ask the famous
question in a completely different way.

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Is there a number which,
multiplied by itself, gives minus one?

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In turning language, is there a turn
which, done twice, is a half turn?

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Put like that, it is not impossible.

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It is easy.

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Half of a half turn. A quarter turn.

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Here is the plane that line was living in.

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The real numbers run straight across the
middle, and here is one, where we started.

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A quarter turn cannot land
anywhere along that row.

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So let it land one step above zero.

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That place is what the letter i names,
and there is nothing impossible about it.

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It is a point on a page, one unit up.

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Now watch it earn its reputation.

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Start at one, on the circle of radius
one, and turn a quarter of the way round.

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There you are, at i.

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Now turn another quarter, the very same
turn again, and you land on minus one.

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Two quarter turns make a half turn, and a
half turn is multiplication by minus one.

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So i times i is minus one.

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Not because anybody insisted on it, but
because that is what turning twice does.

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The thing you were told
did not exist is a rotation.

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And once you have a rotation,
you can rotate anything at all,

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which is the rest of this lecture.

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One is over here on the real line,
and i is up there, one step above zero.

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Between the two of them
they open out an entire plane,

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and every single point of it is a number.

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Reading a point is exactly
like reading a map reference.

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Two steps along the real direction,
one step up the imaginary direction,

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and the number you have arrived
at is written two plus i.

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Any point at all reads the same way.

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Three across and two
down is three minus two i.

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There is nowhere in this plane
that is not a complex number,

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and in general we write one as a plus b i.

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Now multiply this number by i, using
nothing but the algebra you already have.

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i times two is two i,

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and i times i is i squared,
which we have just decided is minus one.

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So the product is minus one plus two i.

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Watch what that means on the picture. The
arrow has not grown and it has not shrunk.

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It has swung round by exactly
a quarter turn, just as the one did.

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And look at what happened to the grid
while you were watching the arrow.

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Every point moved. Multiplying by i
does not act on one number at a time.

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It turns the whole plane,
rigidly, a quarter turn about zero.

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Check that against the coordinates.

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Two along and one up has become
one to the left and two up.

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The pair has swapped over,
and one sign has flipped,

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which is exactly what a quarter
turn does to a map reference.

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So do it again.

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A second quarter turn is a half turn,
which is multiplying by minus one.

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A third takes us round to here.

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And a fourth brings the plane home,
which is why i to the fourth power is one.

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Four quarter turns, one full circle,
and everything is back where it began.

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There is no memorising in that.

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You can watch it happen.

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So here is the first real payoff.

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A complex number is not
a strange kind of quantity.

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It is an instruction: turn
by this much, stretch by that much.

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And multiplying is carrying out two
instructions one after the other.

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So far, every multiplication
has either stretched or turned.

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Now let us do a completely general
one, and watch it do both at once.

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Here is a number z, drawn
as an arrow out from zero.

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Two things pin it down.

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How long the arrow is, which we
write with two vertical bars.

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And which way it points:

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its angle, measured round
from the positive real direction.

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Here is a second number w,
with a length and an angle of its own.

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At the moment w is sitting at one,
so it has length one and angle nothing.

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Multiplying by one does nothing at all,

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which is why the product z w
is lying exactly on top of z.

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Now turn w, and keep
your eye on the red arrow.

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As w swings up away from the real axis,

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the product swings up
by exactly the same amount.

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Those two marked
angles are the same angle.

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Whatever w's angle is, the product
sits that much further round than z.

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The angles add.

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And it stays true wherever w goes.

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There is nothing special about
the place we happened to stop.

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Now the lengths.

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w still has length one,
so z w is exactly as long as z.

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Watch what happens when I make w longer.

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The product grows in the same proportion.

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Make w twice as long,
and z w becomes twice as long.

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Lengths multiply, exactly as angles add.

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Both at once, then.

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To multiply two complex numbers,
multiply the lengths and add the angles.

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Notice what has vanished.

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There is no formula to remember
with four products in it.

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Let us check that against
arithmetic you can do by hand.

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Take one plus i, and square it.

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By hand it is four terms.

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One times one is one,

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then i, then i again, then i
times i, which is minus one.

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The one and the minus one cancel,
and what is left is two i.

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Now the same thing by turning.

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One plus i is one across and one up, so by
Pythagoras its length is the square root

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of two, and its arrow
points at forty-five degrees.

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Multiply it by itself.

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The lengths multiply,
and root two times root two is two.

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The angles add, and forty-five
plus forty-five is ninety.

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So the answer has length two,
and it points straight up.

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Length two, straight up, is two i.

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Which is what the algebra said,
and now you can see why it said it.

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Nothing new was needed there.

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It is the same multiplication you
have always done, looked at from the side

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where it makes sense.

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Everything so far has been geometry.

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Now watch a piece of algebra
fall out of the geometry,

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and it is the piece with e in it.

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Stay on the circle of radius one.

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Every number sitting
on it has length exactly one,

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so multiplying by it
cannot stretch anything.

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All it can do is turn.

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Write E of t for the number
at angle t on that circle.

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The blue point is E of s.

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The green point is E of t.

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Multiply them together.

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Lengths multiply, and one times one is
one, so the answer is still on the circle.

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Angles add, so it sits at s
plus t. There it is, in red.

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So E turns adding into multiplying.

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Feed it a sum of angles
and you get a product of numbers.

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Now look at that line
and tell me what it reminds you of.

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It is the law of exponents, the one
you met years ago with powers of two.

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b to the s, times b
to the t, is b to the s plus t.

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The same law, letter for letter.

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And that is not a coincidence.

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Anything at all that turns addition

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into multiplication in that way
is a power of some fixed number.

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So E of t is b to the t,
and the only question left is which b.

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So look very closely
at the circle, right next to one.

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Here is one, and here is the point
a small angle h round from it.

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The radius is one, so the arc from one
up to that point has length exactly h,

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when h is measured in radians.

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And the short way from one
to that point is very nearly straight up.

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Straight up from one, by h,
is the number one plus i h.

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Watch the two of them
as the angle shrinks.

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The curved way and the straight

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way pull together, and the gap between the
true point and one plus i h simply closes.

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So for a small angle, turning
by h is the same as adding i h.

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Which base does that?

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There is exactly one number whose
powers behave that way, and it is e.

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That is what e is for.

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e is the base whose powers climb
at exactly the rate one at the start,

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so that e to the x is one
plus x whenever x is small.

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So put i h where x is.

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e to the i h is one plus i h,
and that is precisely our tiny turn.

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The base we were hunting
for is e to the i.

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Which finishes the job.

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E of t, the number at angle t
on the unit circle, is e to the i t.

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Back to the whole circle, and read
off the coordinates of that point.

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That is all Euler's formula is.

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The point at angle theta
on the unit circle is cos theta across,

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and sin theta up.

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That is what cosine and sine mean, and it
is the only thing they have ever meant.

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But we have just shown that the very
same point is e to the i theta.

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Two names for one point.

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Set them equal, and you have written down
the most famous formula in mathematics.

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It is not a mystical identity.

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It says that the number at angle theta has
coordinates cosine theta and sine theta,

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and that turning by theta is exactly
what raising e to the i theta does.

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Now the famous special case.

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Put theta equal to pi.

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Half a turn round the circle,

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one hundred and eighty degrees,
lands you exactly on minus one.

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So e to the i pi is minus one.

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Which we have known since the first minute

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of this lecture, when we swung a point
through a half turn on the number line.

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Let us finish by putting all

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of this to work on a question
the old story cannot really answer.

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Which numbers, cubed, give one?

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The old story says one, and stops there.

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But cubing means
multiplying three times over,

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and multiplying is turning, so let
us ask it as a question about turns.

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Suppose z cubes to one.

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Lengths multiply, so the length
of z, cubed, must be one.

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The only positive length
whose cube is one is one itself,

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so z has to sit on the unit circle.

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That is half the answer, and we
have not touched the angle yet.

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Every cube root of one
is somewhere on this circle.

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Angles add, so cubing an angle triples it.

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Here is z, in yellow,
and here in red is z cubed.

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Watch the red one as I walk z round.

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z has gone a third of the way round.

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The cube has gone the whole way round,
a complete turn, and landed back on one.

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So that angle works.

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One hundred and twenty degrees.

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Another third of the way round,

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and the cube goes round a second
full turn and lands on one again.

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Two hundred and forty degrees works too.

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And a third third brings z home to one,

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with the cube having
gone round three times.

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So there are the three angles:
nothing, a hundred and twenty,

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and two hundred and forty.

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Three cube roots of one, not a single one.

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And they are evenly
spaced around the circle.

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They have to be, because three equal
turns can only add up to a whole number

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of full turns, and there
are exactly three ways to do that.

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Written in the coordinates you were
taught, that second root is minus a half,

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plus root three over two, times i.

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Cubing that by hand is a page of algebra
and a good chance to make a mistake.

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Cubing it by turning is one line.

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Three times a hundred and twenty
degrees is three hundred and sixty,

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which is no turn at all, which is one.

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And the same argument hands
you every root of every number.

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The n-th roots of one are n points,
evenly spaced around the unit circle.

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Always.

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So that is the whole lecture.

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Multiplying is turning and stretching.

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i is the quarter turn.

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e to the i theta is the turn by theta.

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And the roots of one
are the corners of a regular polygon.

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None of it needed a number
that does not exist.

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It needed a number line
with enough room to turn.