WEBVTT

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A rainbow is not a coloured object
hanging over a particular field.

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It is a viewing geometry
that follows the observer.

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This is the destination.

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The visible bow is an arc centred
on the point opposite the sun,

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and its outer red edge sits about
forty two degrees from that direction.

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We now have to explain why.

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Here is the observation to explain.

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To see a rainbow,
the sun must be behind you.

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That is a fact about geometry,
and it is our first clue.

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Stand with the sun at your back and follow
the shadow of your head away from the sun.

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That line is the anti-solar direction,
the centre line for every rainbow you see.

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A drop out here catches the sunlight
and sends its red light back to your eye.

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The angle between

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that returning ray and the centre
line is about forty two degrees.

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Rotate that direction right around the
centre line and the eligible drops form

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a thin conical shell, whose two edges
are the red lines of this side view.

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Now step sideways.

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The cone moves with your eye,

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and a different drop
joins the new line of sight.

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The rainbow is fixed by an angle,
not by a place in the shower.

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Raise the sun
and the anti-solar direction tilts down.

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The whole bow then
follows it below the horizon.

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Lower the sun and the bow rises again.

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So the question has two parts.

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Why is the angle about forty two degrees,
and why does the light bunch up there

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instead of spreading evenly across the
sky? Both answers are inside one raindrop.

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Refraction is the bending
of light as it crosses into water.

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An incoming ray and the centre

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of a spherical drop determine one flat
slice where we can follow that bend.

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Seen head on, the slice is a circle.

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The same circle, centre, and ray will stay
with us all the way to the answer.

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At the surface, the normal is the
radius through the point of contact.

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The incoming ray makes
the incidence angle i with that normal.

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At that surface the light turns
toward the normal as it enters water,

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so the angle inside, r, is smaller than i.

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Snell's law gives the size of that bend.

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Sine i equals n times sine r, and water
has n about one point three three.

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The ray reaches the back wall.

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Most light escapes and is lost,
but a small fraction reflects.

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Symmetry makes the incoming and reflected
angles there equal to the same r.

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At the front surface
the reflected ray meets one more radius.

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It leaves water, opens from r back to i,
and becomes the ray that can reach an eye.

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Each pair of angle marks appeared
only for the event it named.

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The exit pair has now carried the same law
to the last surface, so it can leave too.

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Now measure how far
the ray turns at each event.

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At the entrance it
turns through i minus r.

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The reflection is the large turn.

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Equal angles r leave a straight angle
minus two r between the old direction

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and the new one.

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Leaving the drop adds another i minus r.

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All three local turns
now stand beside the path:

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i minus r, one hundred eighty
minus two r, and i minus r.

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Add those three turns.

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The deviation is one hundred eighty
degrees plus two i minus four r.

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The angle D compares the original
forward direction with the direction

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that actually leaves the drop.

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A ray through the centre
has i and r both zero,

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so the expression gives a turn of one
hundred eighty degrees, straight back.

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Snell's law also makes r
the inverse sine of sine i over n,

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leaving i as the only free angle.

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Set the entry low
on the drop, at twenty degrees.

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The ray returns almost the way it arrived,

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with a deviation of about
one hundred sixty degrees.

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Slide the entry point upward.

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The deviation falls through one
hundred fifty, one hundred forty five,

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and one hundred forty.

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Then it slows.

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There, it has stopped coming down.

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Keep sliding toward the rim.

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Only after the minimum
does the curve climb again,

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and it keeps climbing
as the entry point approaches the edge.

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The flat bottom makes
the minimum important.

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These two rays enter at forty
eight and seventy degrees,

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far apart on the face of the drop.

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Yet their outgoing directions differ
by less than a quarter of a degree.

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A broad band of entry points therefore
sends light back in nearly one direction,

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so the light piles up
instead of spreading thin.

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That concentration is the rainbow.

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To locate it exactly,
use the flat curve condition:

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at the minimum, the derivative
of D with respect to i is zero.

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Solving that condition says d
r by d i must equal one half.

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The angle inside must change half
as fast as the incidence angle outside.

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Differentiate Snell's law.

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Cosine i equals n
cosine r times d r by d i.

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Substituting one half gives cosine
i equal to n cosine r over two.

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Now square both sides.

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Four cosine squared i equals
n squared cosine squared r.

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Replace cosine squared r
with one minus sine squared r.

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Snell's law then replaces n squared
sine squared r with sine squared i.

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Finally, sine squared i
is one minus cosine squared i.

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Collect the cosine terms.

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Cosine i is the square root of n
squared minus one, divided by three.

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For water, i is fifty nine point
four degrees and r is forty point two.

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Putting both into the turn formula
gives a minimum deviation of about

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one hundred thirty eight degrees.

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Return to the special ray at the minimum.

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Its path is still the same
path through the same drop;

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only the chosen entry point has moved.

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Carry the incoming direction
through the exit point.

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Forward to backward is a straight
angle of one hundred eighty degrees.

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The ray has already turned through D,
about one hundred thirty eight degrees.

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Subtract that deviation
from the straight angle.

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The remaining angle
between the outgoing ray

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and straight back is forty two degrees.

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That is the promised number.

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Snell's law fixes the path inside one
circle, the three turns create a minimum

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at one hundred thirty eight degrees,

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and the view back toward
the sun leaves forty two degrees.

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White sunlight contains many colours,

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and water bends each one
by a slightly different amount.

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Red bends least;

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violet bends most.

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Follow the least-deviated red path
through the drop, then the violet path.

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They enter close together,
separate through the two refractions,

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and leave in different directions.

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For red, n is one point three three one

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and the viewing angle
is forty two point three degrees.

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For violet, n is one point three four four

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and the viewing angle
is forty point six degrees.

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A single drop therefore does not
send an entire rainbow to one eye.

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Its red and violet leave
along different lines,

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so one viewpoint receives at most
one narrow part of that colour fan.

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Put two drops back in the shower.

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One is higher above the anti-solar line

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and one is lower, while the sunlight
reaches both from behind the observer.

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The higher drop can send
its red ray to the eye.

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Its violet ray passes
over the observer's head and is missed.

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The lower drop can send
violet to the same eye.

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Its red ray passes
below the observer's feet.

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Red therefore arrives from the larger
viewing angle and sits on the outside

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of the primary bow.

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Violet arrives
from the smaller angle and sits inside.

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The anti-solar point
is the centre of the geometry.

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The horizon lies above it whenever
the sun is above the horizon.

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Rotate the primary viewing
directions around that centre.

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Red traces the outer arc and violet traces
the inner arc, with every point supplied

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by a different drop in the shower.

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The complete geometry is circular,

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but the ground hides
the portion below the horizon.

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What remains visible
is an arc, not a full ring.

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Look just inside the primary bow, then
just outside it. The inside is brighter

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because a broad band of rays
returns on that side of the minimum.

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The region just outside
receives far fewer primary rays.

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A second internal reflection
creates a secondary bow farther out.

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Its colour order reverses:

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violet is outside and red is inside.

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One drop supplies the path, the minimum
deviation supplies the brightness,

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dispersion supplies the colours,

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and rotation around
the anti-solar point supplies the arc.

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Together they make the rainbow in the sky.