WEBVTT

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You have probably been told
that you should switch,

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and you have probably not believed it.

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So let us not argue about it.

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Let us fix a choice, write down
every place the car could be,

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and count what happens in each one.

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Here are the rules, so that we
are arguing about the same game.

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Three doors.

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Behind one of them is a car, and behind
each of the other two is a goat.

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You choose a door, and it stays shut.

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Then the host opens one
of the two doors you did not choose,

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and what he shows you is always a goat.

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He can always do that,
because he knows where the car is.

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Two doors are left shut,
and he offers you the swap.

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Two things get fixed now,
and then nothing else moves.

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First the doors.

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Number them one, two and three.

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Second, your choice.

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You pick door one, and it stays
picked for the whole lecture.

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Nothing is lost by fixing it,

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because before you choose,
the three doors are identical to you.

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So the only thing still free is the car.

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It is behind door one, or door two,

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or door three, and each
of those is equally likely.

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That is three cases, and I
am going to walk all three of them.

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And here is where this ends up,

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so that you can watch it arrive
rather than take it from me.

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Staying wins one time in three.

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Switching wins two times in three.

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You are not asked
to believe those two lines yet.

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They are the thing being tested.

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So: the first case.

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The car is behind door one,
which is the door you picked.

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The other two doors
have goats behind them.

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Remember that we can see all three
of them, and the player cannot.

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The host has to pick a door that is not
yours and does not have the car behind it.

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Here both of the doors he is allowed to
touch have goats, so he has a free choice.

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Say he opens door three.

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Now count the two strategies.

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If you stay on door one, you win the car.

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If you switch to door two, you get a goat.

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This is the case where staying
is right, and it is the only one.

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And his free choice here
changes nothing about the count.

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Whichever of the two he opens, you are
staying on a car, or switching to a goat.

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Case one is the case
that costs you the car if you switch.

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Case two.

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The car is behind door two, so your own
door has a goat, and so does door three.

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Now watch what the host is allowed to do.

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He cannot touch your door, and he cannot
touch door two, because the car is there.

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So he has exactly one legal move left.

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He must open door three.

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He is not choosing there.

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He is being pushed, by the car, onto
the one door he is still allowed to open.

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And that push
is the whole of this problem.

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So count again.

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Stay on door one and you have a goat.

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Switch to door two and you have the car.

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Switching wins this case.

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Case three, and it
is the mirror of case two.

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The car is behind door three.

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Your door is a goat, and so is door two.

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He cannot touch your door,

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and he cannot touch door three,
because that is where the car is.

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So he is forced onto door two. Forced
again, for the second time out of three.

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Stay, and you have the goat behind
door one. Switch, and you have the car.

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Switching wins again.

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There is the whole enumeration.

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Three cases, equally likely,
nothing left out and nothing hidden.

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Read the staying column:

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one win and two losses.

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Now read the switching column:

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two wins and one loss.

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One in three against two in three,

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and it did not come out of a formula.

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It came out of writing down every case.

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And if you want to know
where the fifty fifty feeling comes from,

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it comes from looking at two shut doors
and treating them as interchangeable.

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They are not.

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One of them you picked blind out of three.

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The other one
is whatever survived the host.

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So here is the sentence that matters.

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In two of the three cases
the host had no choice at all.

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He was forced, and which door he was
forced onto depended on where the car was.

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That is information,
and switching is how you collect it.

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Which tells you exactly
which assumption is doing the work,

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and gives us something to test.

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What if the host is not forced?

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So change exactly one thing about the
game. The host forgets where the car is.

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He still opens one
of the two doors you did not pick,

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but now he chooses between
them by flipping a coin.

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Which means that sometimes
he opens the car himself.

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When that happens there
is nothing left to decide,

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so we throw the round away and deal again.

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Everything else is untouched.

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Now count it again,
the same way as before.

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Three places for the car,
but each of those splits in two,

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because there are two doors
his coin might send him to.

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Six branches.

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Same picture as before.

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Door one is yours,

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and the car is behind door one,
door two or door three, exactly as it was.

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Start with the car behind door one.

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He flips, and opens door two:

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a goat, and staying wins.

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Or the coin lands the other
way and he opens door three:

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also a goat, and staying wins again.

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Now the car is behind door two.

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If his coin sends him to door two,

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he has opened the car
himself, and the round is void.

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If it sends him to door three,
he shows a goat, and switching wins.

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And the car behind door
three is the mirror of that.

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His coin sends him to door two,
where he shows a goat, and switching wins.

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Or it sends him to door three,

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where he has shown the car,
and the round is void again.

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Six branches, all equally likely, because
the car is uniform and the coin is fair.

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Two of them end with the car
standing there in the open,

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and those two get thrown out.

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So look at the four that survive.

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In two of them staying wins.

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In the other two switching wins.

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Two against two,
and the advantage has gone.

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And look at what
that does to your own door.

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In the first version it sat
at one third whatever he did,

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because he could never
fail to show a goat.

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Here, the fact that he happened
to miss the car is itself evidence,

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and it lifts your door
from one third to one half.

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Nothing else moved.

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Same doors, same first choice,

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same one in three that the car
is behind door one at the start.

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The only thing that changed is whether
the host knew where the car was.

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That is the real content of this puzzle,

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and it is why the first
argument worked at all.

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A host who is forced two times
in three is telling you something.

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A host who is flipping
a coin is telling you nothing.

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So if the switching argument
has always felt slippery,

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that is the joint it turns on.

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Now let me turn the numbers
up until the thing is obvious.

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Last picture, and this is the one
that usually finishes the argument.

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A hundred doors.

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One car, ninety nine goats.

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You pick the door in the corner
there, and it stays picked.

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The chance that you found the car
with that pick is one in a hundred.

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You will not argue with me about that,

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because there was nothing
at all to go on when you chose.

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Now the host, who knows exactly
where the car is, opens ninety eight

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of the other doors, and every single
one of them has a goat behind it.

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He is not lucky.

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He is stepping around the car,
ninety eight times in a row.

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Two doors are left.

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Yours, and the one door out of ninety nine
that he walked past every single time.

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So ask the question in this form.

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Did your one in a hundred
just turn into one in two?

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Of course it did not.

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Your door is still the door you
picked blind out of a hundred.

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All the probability that was spread thinly
over the other ninety nine has been swept,

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by a host who was never
allowed to touch the car,

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onto the single door he left standing.

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And the three door game is that same
game with the numbers turned down.

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Your door holds a third. The other
two hold two thirds between them,

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and the host pours all of it onto
whichever door he does not open.

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So here is the whole thing on one board.

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If the host knows
where the car is and has to avoid it,

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switching wins two times in three.

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If he is opening doors at random
and merely happened to miss the car,

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it is one half either way,
and you may do whatever you like.

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Three things to keep.

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Your first door keeps whatever chance
it had at the moment you picked it.

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A host who must avoid the car
sweeps all the rest onto a single door.

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And a host who is guessing
sweeps nothing at all.

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Which is why this puzzle
was never really about the doors.

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It was about the host,
and whether he was filtering.

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When he is, switch.